2020년 3월 27일 금요일

(Blender3D) set origin to center of cube that belong bigger mesh model


1. move cursor to center of cube
1-1. In Edit mode, select two faces facing each other.
1-2. 'Shift S' hotkey, use snap.  'cursor to selected'

2. move origin to cursor
 2-1. change to Object mode, right mouse click or 'Object' menu below
 2-2. set origin > origin to 3D cursor

3. Done!




 

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